
Hello! I am Simeone Ambrocio,
A passionate Game Developer who loves to find the simplest and efficent way to solve any kind of problem. Tools, gameplay and game engines programming are my topics.
Download PDF resume here
Work Experience
Tools/Gameplay/Audio Programmer
March 2023 - January 2025
Unity
Part of the developing team of the upcoming game Heaven Crawler.
Developed and implemented several key systems like elemental interaction, camera system,
polishing the player movement and attack mechanics, inventories and items, in-game quests/events, the audio system, item's effects, as well as more utilities.
Helped to develop the studio's inner framework and helped to refactor and optimize the general game code.
Worked on American Trail implementing the audio and UI. A game made in Unity for the "Just Play" game jam.
Programmer
March 2023 - December 2023
Unreal Engine
Frontend developer of an interactive audio software made in Unreal Engine 4.
Blix Studio
Flutter Programmer
October 2023 - January 2024
Flutter
Front end developer of a sales application.
Gameplay Programmer
August 2021 - August 2022
Unreal Engine 4, C++, Blueprints
Internship where I helped to improve the game framework and develop the main character's weapons logic and a crafting system.
Projects
Boo Engine
C++, DirectX 11, OpenGL
Made from scratch. I use it to improve my C++ and graphics programming skills, as well as my video game engines architecture knowledge.
Capture and generation of hyperspectral images simulator
Unreal Engine 4
A school project about a simulator that generates hyperspectral images made in Unreal Engine 4. It was presented in spatial conferences around the country.
Responsible of the real-time image capture and export
system made in Unreal Engine 4 and its transcription into the project's paper.


Skills
Languages
C++
C#
HLSL/GLSL
Python
HTML5/CSS/JavaScript
Dart
Engines/Frameworks/Tools
Unreal Engine 4/5
Unity
DirectX 11
OpenGL
SFML
ImGui
FMOD
Flutter
GitHub/GitBash
Perforce
Fields
Tools
Gameplay
Engine
Audio
User Interface