Hello! I am Simeone Ambrocio,

A passionate Game Developer who loves to find the simplest and efficent way to solve any kind of problem. Tools, gameplay and game engines programming are my topics.

Download PDF resume here

Work Experience

Carbon Machina

Tools/Gameplay/Audio Programmer

March 2023 - January 2025

Unity

Part of the developing team of the upcoming game Heaven Crawler.
Developed and implemented several key systems like elemental interaction, camera system, polishing the player movement and attack mechanics, inventories and items, in-game quests/events, the audio system, item's effects, as well as more utilities. Helped to develop the studio's inner framework and helped to refactor and optimize the general game code.

Worked on American Trail implementing the audio and UI. A game made in Unity for the "Just Play" game jam.

Attribute Overload

Programmer

March 2023 - December 2023

Unreal Engine

Frontend developer of an interactive audio software made in Unreal Engine 4.

Blix Studio

Flutter Programmer

October 2023 - January 2024

Flutter

Front end developer of a sales application.

Carbon Machina

Gameplay Programmer

August 2021 - August 2022

Unreal Engine 4, C++, Blueprints

Internship where I helped to improve the game framework and develop the main character's weapons logic and a crafting system.

Projects

Boo Engine

C++, DirectX 11, OpenGL

Made from scratch. I use it to improve my C++ and graphics programming skills, as well as my video game engines architecture knowledge.

Capture and generation of hyperspectral images simulator

Unreal Engine 4

A school project about a simulator that generates hyperspectral images made in Unreal Engine 4. It was presented in spatial conferences around the country.
Responsible of the real-time image capture and export system made in Unreal Engine 4 and its transcription into the project's paper.

Skills

Languages

C++

C#

HLSL/GLSL

Python

HTML5/CSS/JavaScript

Dart

Engines/Frameworks/Tools

Unreal Engine 4/5

Unity

DirectX 11

OpenGL

SFML

ImGui

FMOD

Flutter

GitHub/GitBash

Perforce

Fields

Tools

Gameplay

Engine

Audio

User Interface

Hello! I am Simeone Ambrocio,

A passionate Videogame Development Engineer who loves to find the simplest and efficent way to solve any kind of problem. Tools, gameplay, game engines programming and 3D graphics are my topics.

Download PDF resume here

Work Experience

Carbon Machina

Gameplay Programmer/Audio Programmer

March 2023 - Present

Unity

Part of the development team of Heaven Crawler and an unannounced game. Responsible for the entire audio system and several gameplay mechanics.

Attribute Overload

Programmer

March 2023 - Present

Unreal Engine, Unity

Member of the development team that offer professional videogame development and interactive software services.

Blix Studio

Flutter Programmer

October 2023 - January 2024

Flutter

Front end developer of a sales application.

Carbon Machina

Gameplay Programmer

August 2021 - August 2022 (1 year)

Unreal Engine 4, C++, Blueprints

Internship where I helped to improve the game framework, develop the main character's weapons logic and a crafting system.

Projects

Boo Engine

C++, DirectX 11, OpenGL

Made from scratch. I use it to improve my C++ and graphics programming skills, as my video game engines architecture knowledge.

Capture and generation of hyperspectral images simulator

Unreal Engine 4

A school project about a simulator that generates hyperspectral images made in Unreal Engine 4. It was presented in spatial conferences around the country.
Responsible of the real-time image capture and export system made in Unreal Engine 4 and its transcription into the project's paper.

Skills

Languages

C++

C#

HLSL/GLSL

Python

HTML5

CSS

JavaScript

Dart

Fields

Tools

Gameplay

Engine

Audio

User Interface

Engines / Frameworks / Tools

Unreal Engine 4/5

Unity

DirectX 11

OpenGL

SFML

ImGui

FMOD

Flutter

GitHub/GitBash

Perforce